Monday 11 July 2011

12 Tips for Better Film Editing


1. Cut tight – The best editing approach is to cut tight scenes without becoming too “cutty”. This means taking out unnecessary pauses between actors’ delivery of dialogue lines. Sometimes it mean tightening the gaps within dialogue sentences through the use of carefully placed cutaways. It may also mean losing redundant lines of dialogue, after the director has reviewed your cut.

In general, my approach is to start with a cut that is precise from the beginning as opposed to cutting the first pass sloppy and then whittling down from there. Most basic films don’t support audience attentions for lengths over 90 minutes. If your first cut comes in at about 100 minutes, then you can typically get to 90 through further tightening of the cut. On the other hand, if it clocks in at two hours or longer, then major surgery is going to be needed.

2. Temp music – Many editors like working with temporary music as a placeholder. I advise against this for two reasons. First – people tend to fall in love with the temp score and then it’s hard to get real music that feels as good. Second – temp music becomes a crutch. You tend to be more forgiving of a weak scene when there’s interesting music than when the scene is naked. I prefer to cut a strong scene and make it work through editorial solutions. If a scene can stand on its own, then the addition of sound effects and a score will make it that much better. The exception is a visual montage set to music. Here, I tend to do better when I’m cutting to music rather than the other way around.

3. No Dragnet edits – The original Dragnet television series used a certain approach to cutting dialogue scenes. Audio and video edits tended to be made as straight cuts between the actors without any overlaps as they delivered their lines. It followed this formula: cut to actor A – deliver the line; cut to actor B – deliver the line; cut back to actor A and so on. Walter Murch refers to this as the Dragnet-style of editing. Our brains seem to react better to edits where the change in picture and sound is not always together. These are called split edits, L-cuts or J-cuts.

I suppose this more closely mimics real life, where we first hear someone start to talk and then turn our head to see them. Or one person is talking and we look over to our friend to see their reaction before they respond. Editing in a style where images often precede or follow the dialogue edit feel more natural to our minds and make the scene flow more smoothly.

4. Matching action – Matching actors’ hand positions, use of props, eyeline and stage position from one cut to another fall into the technical category of how to make a proper edit. Walter Murch offers a rule of six criteria that form reasons to make a cut at a given instance. The greatest weight is given to whether that cut drives the emotion of the scene or moves the story along. Technical matching is the least important concern. I’m not saying you should throw it out the window, because a mismatch that is too extreme can be very jarring to the audience. On the other hand, as an editor friend often tells me, “Matching is for sissies.” The audience will often ignore many minor continuity differences from one shot to the next if they stay totally engrossed in the story. Your job as the editor is to cut in such as way that they do.

5. Moving camera shots – Moving the camera around is a staple of action sequences. This might be a camera on a dolly, crane, Steadicam or just handheld. In an action scene, this is designed to create a level of tension. When I cut these shots together, I prefer to cut on movement, so that the camera is in constant motion from one shot to the next. Many directors and DP will disagree, preferring instead to start and stop each camera move before making the cut. Both approaches work under the right situations, but my tendency is to cut tighter and not let the audience’s eye rest on the set or a shot or a scene for too long, unless there is a reason to do so.

6. Don’t cut back to the exact same angle – If you have a choice of several camera angles, don’t automatically cut back to the same camera angle or take that you just used in the previous shot. This is, of course, unavoidable in a dialogue scene with only two angles and one take of each; but, if the director shot different takes with different framing, try to use a little of all of them. Don’t get stuck in a cutting rut, like master/single/reverse, master/single/reverse, etc. Mix it up.

7. B-roll shots in threes – When the scene calls for cutaway inserts, it feels right to use three on a row. Not a single shot, not two, but three. These should be at least 1.5-2 seconds long (or longer). An example might be when a character enters the room and looks around. The POV inserts work nicely in triplets and give the audience a good idea of the landscape that the character encounters. It mimics our real-world experience of moving our head around and seeing different aspects of the same surroundings.

8. Cut for the eyes – Actors that do well on TV and in films (as compared with the stage) are all very expressive with their face, but most importantly, their eyes. When I’m cutting an intense dialogue scene, I’m looking at how the actors’ eyes play in the scene. Do they convey the proper emotion? What is the reaction of the other actors in the scene? What the actors are or aren’t doing facially determines my cutting. It drives my decision to stick with the principal actor delivering the dialogue or whether I briefly cut away to see reactions from the others.

9. Pull the air out of actors’ performances – Going back to Item 1 – I like to cut tight. Recognize that many actors will overact. They will milk a scene for more than is appropriate. They will accentuate pauses, add more stumbles and stammers (where scripted) and give lengthy glances. Sometimes this works, but your job as the editor is to dial these back as you cut. Take these pauses out by cutting away and then back. Cut out redundant actions and line deliveries. Make it real, so it doesn’t feel like ACTING.

10. Shaping story – It is said that there are three films: the one that’s scripted, the one that’s been filmed and the one that’s edited. When you cut a feature, pay close attention to the story chronology and don’t be afraid to veer from what was written or filmed if it makes sense to do so. Many editors use note cards on a storyboard wall to create a quick visual representation of the storyline. This helps you make sure that you reveal things to the audience in the most logical order and that nothing is inadvertently edited out of place.

11. Digital aids – Modern NLEs and finishing techniques like digital intermediates offer a lot of tools that aid the filmmaker. For example, digital images are very tolerant of blow-ups. You can add camera zooms or blow-up a shot (creating a wide and a close-up from a single shot) with these tools. This is especially true if you shot on 35mm film or with the RED One camera, because the large image area of the film negative or camera sensor allows more overshoot space than HD cameras. Don’t be afraid to zoom in as long as the image quality holds up.

Many editors talk about using split screens for invisible edits. This is often done when the timing of the performance of two actors (such as in an over-the-shoulder shot or a two-shot) doesn’t quite match on the preferred take. Sometimes the original performance was right, but the pace of the scene has been picked up during the edit and now the timing of the two actors feels slow or late. If the camera is locked off and the overlap of their physical positions in the shot isn’t too complex, it’s a simple matter to create a new OTS shot. This would be a visual effects composite of these two actors with a slight offset in the timing of their performances.

12. Make your choices, but be prepared for others – Your job as the editor is to shape the story and the pacing of the film. First and foremost this means you are there to help the director realize his or her creative vision. But you were also hired for your own best instincts. Most editors finish a first cut without the director sitting over their shoulder. During that time is your initial chance at putting your own stamp on the film. When the first cut is completed, the director and editor work together to refine that cut into the director’s cut.

The choices you make in cutting tightly or altering an actor’s performance all factor into the look and feel of the film. For instance, you can heighten the tension between characters in a scene by cutting their dialogue in a way that one actor overlaps – or steps on – the other actor’s lines. This conveys a level of impatience that might not have been there in the way it was actually filmed. When you make such a choice, it alters the emotion of the scene and should be done only if that serves the story. Of course, you’ll only want to make this sort of edit if you have a logical reason for it, the director agrees with it and you have an alternate solution if the director disagrees.

I like to review the takes and make my own decisions about the best performances. On set, the director might have marked the third and fourth takes (out of four) as “circle takes”. I might actually like the front end of number one as the best way to start the scene, but then end on take four for the back half. I will frequently cut scenes that use a little of each take as I cut back and forth between actors’ dialogue lines. This will create the best composite performance of all the actors in a scene. When you do this, though, you should be prepared to defend what you liked about the choices you’ve made – and be prepared to change the scene back to something else.

Most directors aren’t going to review each and every take in the edit suite. They will react to your cut based on whether or not it works for them and whether or not they like the performances on screen. They will suggest changes and review one or two other takes to see if they really liked a different performance by the actor. The closer a scene is to one that feels polished and conveys the most believable job of acting, the more accepting a director will be of your cut.

Friday 8 July 2011

Ten Tips For Writing Your Own Movie


1 Watch and learn

It is essential to view as many films as possible, good and bad. The classics are not top of the best-ever lists for nothing, and it is difficult to be original when you don’t know what went before. Working out the structural kink in say Memento or the emotional punch of something like It’s a Wonderful Life cannot fail to inspire your own thought process.

2 Don’t show off

European writers in particular try to make their work look complex and clever. The major skill in screenwriting is making the multifaceted seem simple and accessible. Look at Shrek.

3 Structure

Every script has to have a beginning, middle and an end. Once you remember this you can play with it (see Pulp Fiction, where Tarantino started in the middle, went to the end and then back to the start).

4 The story must have a point

Like it or not, the story has to be about something, with a goal at the end, or it lacks interest (Bertolucci's The Sheltering Sky looked great, but had no real premise). If you can’t describe your story by saying “once upon a time . . .” then maybe there’s no story. A conventional plot will follow someone who has had their status quo interrupted; the drama comes from that person trying to redress the balance.

5 If it’s not 90 minutes then there must be a good reason

Generally speaking, one page of screenplay will take a minute of on-screen time. A movie should be 90 minutes. If your script is over 100 pages there had better be a good reason for it (Ghandi was deserving of three hours; many others are not). Commercially, if you go much above 100 minutes the cinemas will lose one showing a day.

6 Choose your protagonist

Movies should have a protagonist. This can be more than one person (Crash), or even an inanimate object or a place (Fargo). They do not always have to be sympathetic, but they do have to be intriguing.

7 Make an impression

There has to be some suspension of disbelief for a film to work. This is easier for some stories than others but if in doubt, think of Groundhog Day. This was a truly preposterous premise, but logical at every step.

8 Avoid being linear

Movies benefit from having at least two contributory subplots to help vary tone and pace.

9 Be original

These are general guidelines. But you must be true to yourself and your vision. Don’t simply copy others. Good movies stand out because they dare to be different, whether it be the tongue in cheek tone of The Big Lebowski or the reimagining of the Brit gangster flick in Lock Stock and Two Smoking Barrels.

10 You’ve either got it or you haven’t

Talent that is. All the courses and screenwriting gurus in the world will not help you if you don’t have aptitude. There is a knack to writing dialogue that doesn’t feel wooden when spoken. So, happy writing!

Thursday 7 July 2011

Tips for Making Your First Film Better


Whether you’re a student or hobbyist, there are some common mistakes made in a filmmaker’s first film. Many students attempt to do too much with an extremely low-budget, short film. Worse yet, students will often make their first film too long.

The same concepts that apply to feature screenplay writing apply to first film projects. The exception is with experimental film, where no rules apply except the creativity of the creator. Most beginners are assigned to tell a story by their instructor or are attempting a short story-telling film. Lets focus on the short story-telling film project.

Short films use the same structure and story telling techniques as longer films. The difference is that turning points and elements such as rising and falling action are quicker. Turning points are when the direction of the story makes a sudden turn. If one exercises the concepts of the popular instructor and writer, Syd Field, then turning points for a five minute film would be at approximately two minutes and four minutes. Most script analysts consider a feature length film’s entire exposition to take up only about two to four inches of a script page spread throughout the script (approximately 25 seconds). Therefore, for a five minute film, there would only be about five seconds worth of exposition. This is a critical factor in student films and is a common mistake. Student films are often filled with exposition such as characters making long speeches about what previously has happened to them. For that reason, students are wise to consider making their first film with no dialogue. Then they might not encounter the problems associated with exposition. Use of exposition is one of the more difficult problems of making films.

Students should first strive to express their story in one short sentence. This is also true for veteran screenplay writers preparing their pitch. Most often that sentence takes hours or days to write. It is an important step, as executives won’t listen to you after hearing that sentence if they don’t like it.

Next, write a paragraph describing your story. One of the greatest problems is that students often don’t have a clear protagonist or antagonist. These are the same problems that experienced screenplay writers have. Writing is always a continual challenge.

Let’s look at shooting. The single most common problem with cinematography on student projects is camera movement. Of course exposure and composition are critical, but badly motivated camera movement is common in student films. Save complex camera moves for later when you’re much more experienced and know when to use them properly. Any camera movement must be unobtrusive and motivated by the action. I’m not suggesting that all shots should be static. Instead, limit your movement and make sure it doesn’t call attention to itself unless it is intentional. No single element (camera, music, acting) should stand out on its own. Conveying your story in a seamless and unobtrusive manner so the audience becomes one with the story is crucial to your filmmaking success.

This is just a brief look at common problems in student films. There are often many other mistakes. Sound out of sync with the speaker and distorted sound often destroy a student film. I’d really like to emphasis again the importance of storytelling. If the student has a clear handle on his story, then the student takes the rest of the process very seriously and does a good first film.

It’s also important to choose the most experienced crew possible. Don’t simply work with friends. Find another student who has worked as cameraman on several other student films so you have someone with experience. Filmmaking is expensive. Be very selective when picking your crew and actors. Always try to surround yourself with crewmembers who are more experienced than yourself. Hopefully they will help save you on this first film project. If you are shooting on film, then spend a lot of time with your lab manager getting advice and help. Sometimes labs have special student rates.

The more time you spend in preparation prior to shooting, the more successful your project will be. Producing is planning and preparation. Get your script critiqued by your instructor or an experienced filmmaker. Put your cameraman together with the film lab manager and discuss what film stock you would be best using. Create storyboards so you and your cameraman have carefully visualized the shooting in advance. Visit your locations with your cameraman and other pertinent crewmembers in advance. Be aware of any power problems that your gaffer might experience. Note whether or not there are any loud ambient sounds at the locations such as it being in the landing pattern for LAX Airport. If your using individuals homes or offices, make sure your arrangements for using them are in writing and the agreement is very clear. Also, make sure you have releases from all the talent or extras that appear on camera. Take extra release forms with you on the shooting day just in case you have to use someone unexpectedly as an extra or cast member. Create breakdown sheets for each scene that includes all the requirements such a personal, props, crew, cast and location needs. Complete a shooting schedule and some alternative schedules in case of rainy days or sick crew or cast. If possible, create a production board for your scheduling.

Most of all expect the unexpected and try to anticipate problems. Spending several days with your actors rehearsing and blocking their movement is invaluable. If you can bring some key crewmembers to rehearsal such as your cameraman and editor, then it may be possible to discover some unforeseen problems. It’s far better to discover them in a rehearsal hall than on location.

These same suggestions apply to feature length professional motion pictures and not just to the beginner. For instance, on shooting days you might want to contact your actors or crewmembers in the early morning to insure they are awake and on the way to the location. Student filmmakers will likely have a voluntary crew. You need to provide superb leadership when you have a free crew. I’ve known students who decided to behave very autocratically to their crew only to have them resign from their free job leaving the beginning filmmaker in tears. Your job is to motivate the crewmembers in a friendly manner and exercise much patience.

These are only a few suggestions for successful first short films. If your film is successful and you enter it into student film competitions and win some awards, then you are very fortunate. Most student films don’t qualify for any competitions. Remember, short films are your first calling card for your potential film career. Future employers at production companies often pay more attention to these films than anything else on your resume. It is truly worth the effort to do an excellent short film if you’re pursuing a career as a filmmaker.

Monday 4 July 2011

Nine Digital Cinematography Tips


So you know the basics of digital cinematography: medium shots, wide shots, closeups and even extreme closeups. But why do your videos still lack that special zing?

Next time you're watching your favorite TV show or movie, take a look at the camera angles the Director of Photography is using; they're a lot more varied than you probably think. Let's take a look at a few ways better digital cinematography can get your productions out of the doldrums.

1. Get Up High
Shoot from a ladder, a balcony, a window, or even from on top of a chair. This bird's-eye view is a one we're not used to seeing - things look different and exciting - it grabs the viewer's attention. Cooking shows often use shots that look straight down on the action, so that viewers can see over the edge of the cooking pans. It's also a very handy shot for looking at something like a pool game. But why not try an aerial shot of the birthday party or family reunion as well?

2. Get Down Low
To get the camera in a new spot nobody had tried before, wunderkind Orson Welles famously chopped a hole in the floor to fit a camera and tripod at shoelace level. Today's modern video cameras don't require anything so drastic to peer through a mouse hole.
This doesn't just mean lying on the floor and photographing up people's noses. Consider videotaping what a child or pet might see or what goes on under the dinner table. What can you tell about people from their shoes and socks? What's under the sofa? How about putting a camera inside a dresser drawer as someone opens it and puts clothes away? Putting the camera somewhere other than eye level makes you look at the world in a new way.

3. Get Rid of Your Bubble Level
The 1960's vintage Batman TV show and 2000's Battlefield Earth were both famous for having extremely canted horizons and bad acting. While many directors spend a lot of time making sure that their camera is perfectly level, there's no rule that says your horizon can't slope drastically to one side or the other. It can add drama and a sense of forboding in tense scenes and can add interest in action shots during sporting events.

4. Mount It, Move It
Stephen J. Cannell was famous for mounting a camera on the door of the car, about wheel height, to get viewers six inches off the ground in a car chase. Add screeching tire sound effects, and even a twenty-mile-per-hour car chase looks like a scene from The French Connection. You don't have to mount your camera to a car, but how about a skateboard? Or the door of the fridge? Today's tiny camcorders don't require the huge supports of yesterday's huge video cameras; take advantage of this.

5. Steady as She Goes!
Steadicams are brand-name stabilizer devices with counterweights which make handheld camera movements smooth. The originals weighed a lot and had to be mounted to the operator with a brace, and the operator had to be trained and licensed in its use. New consumer versions weigh only a few pounds, and you can carry them with one hand. Try a stabilizer shot moving through dancers at a wedding or following the running dog at a park.

6. Spin It Around
Who says a camera has to look in one direction all the time? Try putting your camera on a rotating device like a lazy susan to pan back and forth between two characters in a dinner scene. Just don't go crazy and make your viewer nauseous!

7. Use a Crane
Crane shots add a whole new level of sophistication to your shoots. They can cost thousands of dollars, but there are also low-cost alternatives. Cranes like the Cobra Crane (www.cobracrane.com) start at just a few hundred dollars and use your existing tripod as a fulcrum. You could also use a camera strapped tightly to a monopod, or try making your own crane out of a sling securely fastened to the end of a long pole.

8. Point of View
We sometimes call a point-of-view shot a "first-person shot" or abbreviate it as "POV." It is the camera shot we see very often in home videos, where the camera operator is holding the camera at eye level and walking about. But you can also effectively use POV shots to show what the Sasquatch sees as it creeps through the quiet camp at night.
Steven Spielberg used POV shots effectively in Jaws to show us what the shark was seeing. This added an element of excitement, as the audience wondered which of those tasty swimmers would be eaten. It also allowed him to show that the shark was in the scene without actually showing it, which he didn't want to do, not only for budgetary reasons, but also to keep the viewers in suspense.

9. Put Your Camera Inside Something
"Hidden camera" shots by undercover journalists often use cameras placed inside purses or boxes to catch people unaware. Allen Funt made a career with Candid Camera by hiding cameras in plants or in coat closets and playing practical jokes on people.
YouTube and a spate of new reality TV shows have taken this a step further (very often taking an unabashed leap from the realm of questionable to complete bad taste). Spying on people while putting them into increasingly unbelievable situations has become de rigueur at this point. But you can also put your camera in a paper bag and rattle it for a first-hand account of the last thing a mouse sees as your cat charges across the floor to attack.